Over the last two years, the number of volunteers at Wiltshire Museum who are under 25 has increased from three percent of the volunteer team to nearly twenty percent. Much of this increase is down to projects created for Duke of Edinburgh Award (DoE) volunteering.
The museum focused on developing a variety of work skills for young people and resulted in a range of (mainly digital) outputs.
Home » Our work » Highlights » Engaging student volunteers through Duke of Edinburgh Award
Here, Nicola Trowell, Wiltshire Museum Projects Officer, explains more.
“Volunteering here has made me feel as though I am doing something for the community, despite also feeling, quite selfishly, very pleased with myself for being a better person. As well as helping the staff here at the museum, it is something I look forward to each week, telling my friends about what I do here with a smile on my face.” Sasha, DoE student
What did the project involve?
What were our aims and motivations?
Our planning process
Data from the project
Achievements and unexpected benefits
Things to consider for next year
Broader learning
First steps to running a similar project
Key contact
What did the project involve?
Creating a student volunteering webpage – with opportunities for young people
Advertising through word of mouth using existing students
Advertising to secondary schools
Developing small projects that were appropriate to the age of the students and achievable within the time-frame
Talking to young people to find the sort of projects they would like to be involved in
Developing projects that involve group work, but also individual tasks
Allocating time to develop the programme and time to supervise projects and participants
Designating two days a week for students to come in. We chose 4-5pm on a Thursday and Friday
Specific projects we developed included:
Developing and curating a student volunteering page on the museum website
Picking ‘unseen’ objects in the collection, researching these and writing articles for the website and content for social media
Creating an interactive touchscreen display to be placed in the museum gallery
Creating a children’s trail
Developing ideas for family craft activities and making examples
What were our aims and motivations?
To engage a greater number of under 25s with the museum
To offer work experience and skills development opportunities
To inspire the next generation to become involved in museums, archaeology and history
To increase our presence within local secondary schools
To attract more family audiences
Our planning process
Made a list of projects that staff members would like to do, but did not have capacity themselves
Focused on suitable projects that would work within the three to six month time frame for DoE volunteering
Allocated students to certain projects – depending on existing abilities and skills they wanted to develop
Produced a weekly timetable for each student, so they knew what they were working on each week (allowing for flexibility!)
Put students into groups, making sure they were alongside people they could work with
Craft activity devised by students
Data from the project
Fourteen students have completed DoE through the museum in the last two years
Nine have stayed on as regular volunteers after completing their award
Two interactive touchscreens produced for the museum
Hundreds of social media engagements through posts produced by participants – including developing content for #MusMemeDay, which was far beyond our understanding!
Social media project devised by students
Achievements and unexpected benefits
Young people feeling they have ownership over their work – they have their name on something that is being used by our visitors
Participants considering pursuing archaeology, history and museums studies
Many students continuing to volunteer, becoming a valuable resource
Families of volunteers engaging with the museum
Lovely buzz in the museum offices when the students are here
Young people are able to offer a different input and viewpoint on museum planning and programming
Many are keen to create and take part in a museum youth panel in the coming years
Things to consider for next year
Allow staff time for developing and running the programme – in order to be successful a relationship needs to be built with participants
Allow time to keep participants focused, particularly if they are working with friends
Broader learning
Digital is a great way to engage young volunteers – many of them are more tech-savvy than museum staff. Utilise them, particularly on social media.
First steps to running a similar project
Dedicate time to sit down and consider possible projects that young people can work on before recruiting
Advertise with the DoE website or contact local secondary schools
Make sure your safeguarding policies and procedures are up to date
Allocate the staff time for developing and maintaining the programme
“Volunteering here has made me feel as though I am doing something for the community, despite also feeling, quite selfishly, very pleased with myself for being a better person."
"As well as helping the staff here at the museum, it is something I look forward to each week, telling my friends about what I do here with a smile on my face.”
"I enjoy history and volunteering at the museum has allowed me to explore about the amazing artifacts found in our area."
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